Captain’s Orders is a great group game for kids as it get’s children moving and thinking…fast!
The faster the game commands are called, the faster (and funnier!) the actions become!
The game can be easily adapted by reducing or increasing the number and complexity of the commands, which makes a great game to play with children of all ages (and even adults) – in fact, I remember playing it at youth group many, many years ago!
Number of players: 5+
Recommended Age: 4+ years (it is easy to adapt this game according to the age and abilities of the players)
Equipment needed: None
To play:
1. Select one player to be the captain. The captain stands at the front of the designated play space. Alternatively, with younger children an adult should play the role of captain.
2. All other players line up single file, facing the captain.
3. Introduce the various commands and actions to be used in the game.
4. When ready for play to commence, the captain calls out a command. The players do the action associated with the command.
5. Play continues with the captain calling and the ‘crew’ responding. The faster the actions are called and performed, the trickier (and funnier) the game becomes.
Basic commands:
- To the island: run to the left boundary (can also be a command of ‘port’)
- Scrub the deck: crouch down and make a scrubbing motion with hands
- Hit the deck: lay on your stomach
- Clear the deck: everyone must have their feet off the floor
- Up periscope!: lie on back with one leg raised straight in the air. Twist the raised foot as if a scanning periscope
- Captain’s coming: stand to attention and salute
- Climb the rigging: pretend to climb a rope
Partner commands:
- Abandon ship!: players must pair up, sit face to face and pretend to row a lifeboat
- Love boat: players pair up and dance together
- Crow’s nest: players pair up and the lightest player rides on their partner’s back (piggy back)
Tips and hints for playing Captain’s Orders:
- Keep the game fun and flexible to keep the kids moving, especially for young children.
- If you wish to add a competitive element to the game, players that perform the wrong action are out and the last player standing becomes the new captain. Be mindful that this version will mean that the eliminated players will not be actively involved in the game, which I personally think is a shame. Alternatively, those players who are eliminated could just stand out for a count of ten star jumps before re-joining the game.
We thought you might also like:
Read the comments or scroll down to add your own: